They simply have longer feet! The most peculiar thing about horse anatomy is that horses walk on the very tips of their fingers and toes, and the hooves are actually nails. Therefore, you can use your hand as a reference to understand how and where the leg can bend. The same works for the foot! Simplified Horse Body The horse body can be simplified to really neat blocks that you can use to create any pose. If the diagrams below are not clear enough for you, a good method can be buying a high quality horse figurine Schleich , Collecta and sketching it in various views.
You then probably wrote some code to play through the list of frames quickly, to give the illusion of movement, like you see here: This method is simple and it works, but it has a number of big disadvantages: High memory and storage requirements. Because you have to make a separate image for each frame of animation, you are using a lot of memory and storage for your textures. The bigger the sprites are that you are animating, and the more sprites you have, the bigger a problem this becomes.
They were not meant to be animated at all, so it could be a bit tricky to adapt them. This means they can be very detailed, with textures, shadows and small details, which would be impossible if you had to draw each frame by hand like with more traditional 2D animation. I wanted to work and share original characters, so I asked my friend Justine if I could use some of her illustrations. Choosing the characters I needed two types of characters: Justine did not have enough time to create characters specially for this course, so I had to pick in her past illustrations click on the images to have a better look at them.